[Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)

* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA2208 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

* Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
TSRBerry
2023-06-28 18:46:18 +02:00
committed by GitHub
parent fc20d9b925
commit cebfa54467
25 changed files with 741 additions and 630 deletions

View File

@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Texture.Astc
internal struct IntegerEncoded
{
internal const int StructSize = 8;
private static readonly IntegerEncoded[] Encodings;
private static readonly IntegerEncoded[] _encodings;
public enum EIntegerEncoding : byte
{
@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Texture.Astc
Trit
}
EIntegerEncoding _encoding;
readonly EIntegerEncoding _encoding;
public byte NumberBits { get; private set; }
public byte TritValue { get; private set; }
public byte QuintValue { get; private set; }
@ -23,11 +23,11 @@ namespace Ryujinx.Graphics.Texture.Astc
static IntegerEncoded()
{
Encodings = new IntegerEncoded[0x100];
_encodings = new IntegerEncoded[0x100];
for (int i = 0; i < Encodings.Length; i++)
for (int i = 0; i < _encodings.Length; i++)
{
Encodings[i] = CreateEncodingCalc(i);
_encodings[i] = CreateEncodingCalc(i);
}
}
@ -40,17 +40,17 @@ namespace Ryujinx.Graphics.Texture.Astc
QuintValue = 0;
}
public bool MatchesEncoding(IntegerEncoded other)
public readonly bool MatchesEncoding(IntegerEncoded other)
{
return _encoding == other._encoding && NumberBits == other.NumberBits;
}
public EIntegerEncoding GetEncoding()
public readonly EIntegerEncoding GetEncoding()
{
return _encoding;
}
public int GetBitLength(int numberVals)
public readonly int GetBitLength(int numberVals)
{
int totalBits = NumberBits * numberVals;
if (_encoding == EIntegerEncoding.Trit)
@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Texture.Astc
public static IntegerEncoded CreateEncoding(int maxVal)
{
return Encodings[maxVal];
return _encodings[maxVal];
}
private static IntegerEncoded CreateEncodingCalc(int maxVal)
@ -122,7 +122,7 @@ namespace Ryujinx.Graphics.Texture.Astc
ReadOnlySpan<byte> encodings = GetTritEncoding(encoded);
IntegerEncoded intEncoded = new IntegerEncoded(EIntegerEncoding.Trit, numberBitsPerValue);
IntegerEncoded intEncoded = new(EIntegerEncoding.Trit, numberBitsPerValue);
for (int i = 0; i < 5; i++)
{
@ -159,7 +159,7 @@ namespace Ryujinx.Graphics.Texture.Astc
for (int i = 0; i < 3; i++)
{
IntegerEncoded intEncoded = new IntegerEncoded(EIntegerEncoding.Quint, numberBitsPerValue)
IntegerEncoded intEncoded = new(EIntegerEncoding.Quint, numberBitsPerValue)
{
BitValue = m[i],
QuintValue = encodings[i]
@ -185,29 +185,29 @@ namespace Ryujinx.Graphics.Texture.Astc
switch (intEncoded.GetEncoding())
{
case EIntegerEncoding.Quint:
{
DecodeQuintBlock(ref bitStream, ref decodeIntegerSequence, intEncoded.NumberBits);
numberValuesDecoded += 3;
{
DecodeQuintBlock(ref bitStream, ref decodeIntegerSequence, intEncoded.NumberBits);
numberValuesDecoded += 3;
break;
}
break;
}
case EIntegerEncoding.Trit:
{
DecodeTritBlock(ref bitStream, ref decodeIntegerSequence, intEncoded.NumberBits);
numberValuesDecoded += 5;
{
DecodeTritBlock(ref bitStream, ref decodeIntegerSequence, intEncoded.NumberBits);
numberValuesDecoded += 5;
break;
}
break;
}
case EIntegerEncoding.JustBits:
{
intEncoded.BitValue = bitStream.ReadBits(intEncoded.NumberBits);
decodeIntegerSequence.Add(ref intEncoded);
numberValuesDecoded++;
{
intEncoded.BitValue = bitStream.ReadBits(intEncoded.NumberBits);
decodeIntegerSequence.Add(ref intEncoded);
numberValuesDecoded++;
break;
}
break;
}
}
}
}