chore: Update Silk.NET to 2.16.0 (#3953)
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@ -82,14 +82,14 @@ namespace Ryujinx.Graphics.Vulkan
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stages |= 1u << shader.StageFlags switch
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{
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ShaderStageFlags.ShaderStageFragmentBit => 1,
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ShaderStageFlags.ShaderStageGeometryBit => 2,
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ShaderStageFlags.ShaderStageTessellationControlBit => 3,
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ShaderStageFlags.ShaderStageTessellationEvaluationBit => 4,
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ShaderStageFlags.FragmentBit => 1,
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ShaderStageFlags.GeometryBit => 2,
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ShaderStageFlags.TessellationControlBit => 3,
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ShaderStageFlags.TessellationEvaluationBit => 4,
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_ => 0
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};
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if (shader.StageFlags == ShaderStageFlags.ShaderStageComputeBit)
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if (shader.StageFlags == ShaderStageFlags.ComputeBit)
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{
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IsCompute = true;
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}
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