Implement Counter Queue and Partial Host Conditional Rendering (#1167)
* Implementation of query queue and host conditional rendering * Resolve some comments. * Use overloads instead of passing object. * Wake the consumer threads when incrementing syncpoints. Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread. * Ensure there's a command between begin and end query.
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@ -75,5 +75,9 @@ namespace Ryujinx.Graphics.GAL
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void TextureBarrier();
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void TextureBarrierTiled();
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bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual);
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bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual);
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void EndHostConditionalRendering();
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}
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}
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