Fix geometry shader layer passthrough regression (#4735)
* Fix geometry shader layer passthrough regression * Shader cache version bump
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@@ -322,10 +322,10 @@ namespace Ryujinx.Graphics.Shader.Translation
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void WriteUserDefinedOutput(int index, int primIndex)
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{
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Operand x = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(0));
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Operand y = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(1));
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Operand z = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(2));
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Operand w = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(3));
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Operand x = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(index), Const(primIndex), Const(0));
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Operand y = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(index), Const(primIndex), Const(1));
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Operand z = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(index), Const(primIndex), Const(2));
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Operand w = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(index), Const(primIndex), Const(3));
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this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(0), x);
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this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(1), y);
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@@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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int attr = AttributeConsts.UserAttributeBase + attrIndex * 16 + c * 4;
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Operand value = context.Load(StorageKind.Input, IoVariable.UserDefined, Const(v), Const(attrIndex), Const(c));
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Operand value = context.Load(StorageKind.Input, IoVariable.UserDefined, Const(attrIndex), Const(v), Const(c));
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if (attr == layerOutputAttr)
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{
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