Save Common implementation (#434)
* save common implementation * remove zero userid check * Renamed UserId to UInt128 * fix index in hex conversion
This commit is contained in:
committed by
Thomas Guillemard
parent
5b8ccb717f
commit
caa181edf2
@@ -1,6 +1,7 @@
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.Utilities;
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using System.Collections.Generic;
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using static Ryujinx.HLE.HOS.ErrorCode;
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@@ -37,7 +38,7 @@ namespace Ryujinx.HLE.HOS.Services.Acc
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public long GetUserExistence(ServiceCtx Context)
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{
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UserId Uuid = new UserId(
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UInt128 Uuid = new UInt128(
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Context.RequestData.ReadInt64(),
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Context.RequestData.ReadInt64());
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@@ -70,12 +71,8 @@ namespace Ryujinx.HLE.HOS.Services.Acc
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break;
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}
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byte[] Uuid = Profile.Uuid.Bytes;
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for (int Index = Uuid.Length - 1; Index >= 0; Index--)
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{
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Context.Memory.WriteByte(OutputPosition + Offset++, Uuid[Index]);
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}
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Context.Memory.WriteInt64(OutputPosition, Profile.Uuid.High);
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Context.Memory.WriteInt64(OutputPosition + 8, Profile.Uuid.Low);
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}
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return 0;
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@@ -92,7 +89,7 @@ namespace Ryujinx.HLE.HOS.Services.Acc
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public long GetProfile(ServiceCtx Context)
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{
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UserId Uuid = new UserId(
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UInt128 Uuid = new UInt128(
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Context.RequestData.ReadInt64(),
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Context.RequestData.ReadInt64());
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@@ -1,6 +1,7 @@
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.Utilities;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Friend
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@@ -24,7 +25,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend
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// nn::friends::GetFriendListGetFriendListIds(nn::account::Uid, int Unknown0, nn::friends::detail::ipc::SizedFriendFilter, ulong Unknown1) -> int CounterIds, array<nn::account::NetworkServiceAccountId>
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public long GetFriendList(ServiceCtx Context)
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{
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UserId Uuid = new UserId(
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UInt128 Uuid = new UInt128(
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Context.RequestData.ReadInt64(),
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Context.RequestData.ReadInt64());
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@@ -45,7 +46,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend
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// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
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Context.ResponseData.Write(0);
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Context.Device.Log.PrintStub(LogClass.ServiceFriend, $"Stubbed. UserId: {Uuid.UserIdHex} - " +
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Context.Device.Log.PrintStub(LogClass.ServiceFriend, $"Stubbed. UserId: {Uuid.ToString()} - " +
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$"Unknown0: {Unknown0} - " +
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$"PresenceStatus: {Filter.PresenceStatus} - " +
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$"IsFavoriteOnly: {Filter.IsFavoriteOnly} - " +
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@@ -61,7 +62,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend
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// DeclareCloseOnlinePlaySession(nn::account::Uid)
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public long DeclareCloseOnlinePlaySession(ServiceCtx Context)
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{
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UserId Uuid = new UserId(
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UInt128 Uuid = new UInt128(
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Context.RequestData.ReadInt64(),
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Context.RequestData.ReadInt64());
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@@ -70,7 +71,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend
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Profile.OnlinePlayState = OpenCloseState.Closed;
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}
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Context.Device.Log.PrintStub(LogClass.ServiceFriend, $"Stubbed. Uuid: {Uuid.UserIdHex} - " +
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Context.Device.Log.PrintStub(LogClass.ServiceFriend, $"Stubbed. Uuid: {Uuid.ToString()} - " +
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$"OnlinePlayState: {Profile.OnlinePlayState}");
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return 0;
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@@ -79,7 +80,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend
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// UpdateUserPresence(nn::account::Uid, ulong Unknown0) -> buffer<Unknown1, type: 0x19, size: 0xe0>
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public long UpdateUserPresence(ServiceCtx Context)
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{
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UserId Uuid = new UserId(
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UInt128 Uuid = new UInt128(
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Context.RequestData.ReadInt64(),
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Context.RequestData.ReadInt64());
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@@ -90,7 +91,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend
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//Todo: Write the buffer content.
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Context.Device.Log.PrintStub(LogClass.ServiceFriend, $"Stubbed. Uuid: {Uuid.UserIdHex} - " +
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Context.Device.Log.PrintStub(LogClass.ServiceFriend, $"Stubbed. Uuid: {Uuid.ToString()} - " +
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$"Unknown0: {Unknown0}");
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return 0;
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@@ -1,6 +1,6 @@
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Utilities;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.FspSrv
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@@ -78,7 +78,7 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
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long TitleId = Context.RequestData.ReadInt64();
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UserId UserId = new UserId(
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UInt128 UserId = new UInt128(
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Context.RequestData.ReadInt64(),
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Context.RequestData.ReadInt64());
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