Fix for current framebuffer issues (#78)
[GPU] Fix some of the current framebuffer issues
This commit is contained in:
@ -6,21 +6,12 @@ namespace Ryujinx.Graphics.Gal
|
||||
public unsafe interface IGalRenderer
|
||||
{
|
||||
void QueueAction(Action ActionMthd);
|
||||
|
||||
void RunActions();
|
||||
|
||||
void InitializeFrameBuffer();
|
||||
void ResetFrameBuffer();
|
||||
void Render();
|
||||
|
||||
void SetWindowSize(int Width, int Height);
|
||||
void SetFrameBuffer(
|
||||
byte* Fb,
|
||||
int Width,
|
||||
int Height,
|
||||
float ScaleX,
|
||||
float ScaleY,
|
||||
float OffsX,
|
||||
float OffsY,
|
||||
float Rotate);
|
||||
|
||||
//Blend
|
||||
void SetBlendEnable(bool Enable);
|
||||
@ -39,11 +30,17 @@ namespace Ryujinx.Graphics.Gal
|
||||
GalBlendFactor FuncDstAlpha);
|
||||
|
||||
//Frame Buffer
|
||||
void SetFb(int FbIndex, int Width, int Height);
|
||||
void CreateFrameBuffer(long Tag, int Width, int Height);
|
||||
|
||||
void BindFrameBuffer(int FbIndex);
|
||||
void BindFrameBuffer(long Tag);
|
||||
|
||||
void DrawFrameBuffer(int FbIndex);
|
||||
void BindFrameBufferTexture(long Tag, int Index, GalTextureSampler Sampler);
|
||||
|
||||
void SetFrameBuffer(long Tag);
|
||||
|
||||
void SetFrameBuffer(byte[] Data, int Width, int Height);
|
||||
|
||||
void SetFrameBufferTransform(float SX, float SY, float Rotate, float TX, float TY);
|
||||
|
||||
//Rasterizer
|
||||
void ClearBuffers(int RtIndex, GalClearBufferFlags Flags);
|
||||
@ -70,8 +67,8 @@ namespace Ryujinx.Graphics.Gal
|
||||
void BindProgram();
|
||||
|
||||
//Texture
|
||||
void SetTexture(int Index, GalTexture Tex);
|
||||
void SetTextureAndSampler(int Index, GalTexture Texture, GalTextureSampler Sampler);
|
||||
|
||||
void SetSampler(int Index, GalTextureSampler Sampler);
|
||||
void BindTexture(int Index);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user