Fix shader texture LOD query (#2397)
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@ -889,7 +889,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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type,
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flags,
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handle,
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compIndex,
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compIndex ^ 1, // The instruction component order is the inverse of GLSL's.
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tempDest,
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sources);
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@ -897,9 +897,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
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tempDest = context.FPMultiply(tempDest, ConstF(256.0f));
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Operand finalValue = context.FPConvertToS32(tempDest);
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Operand fixedPointValue = context.FPConvertToS32(tempDest);
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context.Copy(dest, finalValue);
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context.Copy(dest, fixedPointValue);
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}
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}
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}
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