Swap BGR components for 16-bit BGR texture formats (#2567)
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@ -879,7 +879,7 @@ namespace Ryujinx.Graphics.OpenGL
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_framebuffer.AttachColor(index, color);
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int isBgra = color != null && color.Format.IsBgra8() ? 1 : 0;
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int isBgra = color != null && color.Format.IsBgr() ? 1 : 0;
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if (_fpIsBgra[index].X != isBgra)
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{
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