Swap BGR components for 16-bit BGR texture formats (#2567)
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@ -70,7 +70,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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(int)Info.SwizzleA.Convert()
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};
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if (Info.Format.IsBgra8())
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if (Info.Format.IsBgr())
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{
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// Swap B <-> R for BGRA formats, as OpenGL has no support for them
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// and we need to manually swap the components on read/write on the GPU.
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