Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)

* Add support for bindless textures from shader input (vertex buffer)

* Shader cache version bump

* Format whitespace

* Remove cache entries on pool removal, disable for OpenGL

* PR feedback
This commit is contained in:
gdkchan
2024-04-22 15:05:55 -03:00
committed by GitHub
parent 9b94662b4b
commit c6f8bfed90
39 changed files with 1091 additions and 311 deletions

View File

@@ -5,25 +5,39 @@ namespace Ryujinx.Graphics.Shader
public int Set { get; }
public int Binding { get; }
public int ArrayLength { get; }
public bool Separate { get; }
public string Name { get; }
public SamplerType Type { get; }
public TextureFormat Format { get; }
public TextureUsageFlags Flags { get; }
public TextureDefinition(int set, int binding, int arrayLength, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags)
public TextureDefinition(
int set,
int binding,
int arrayLength,
bool separate,
string name,
SamplerType type,
TextureFormat format,
TextureUsageFlags flags)
{
Set = set;
Binding = binding;
ArrayLength = arrayLength;
Separate = separate;
Name = name;
Type = type;
Format = format;
Flags = flags;
}
public TextureDefinition(int set, int binding, string name, SamplerType type) : this(set, binding, 1, false, name, type, TextureFormat.Unknown, TextureUsageFlags.None)
{
}
public TextureDefinition SetFlag(TextureUsageFlags flag)
{
return new TextureDefinition(Set, Binding, ArrayLength, Name, Type, Format, Flags | flag);
return new TextureDefinition(Set, Binding, ArrayLength, Separate, Name, Type, Format, Flags | flag);
}
}
}