Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)

* Add support for bindless textures from shader input (vertex buffer)

* Shader cache version bump

* Format whitespace

* Remove cache entries on pool removal, disable for OpenGL

* PR feedback
This commit is contained in:
gdkchan
2024-04-22 15:05:55 -03:00
committed by GitHub
parent 9b94662b4b
commit c6f8bfed90
39 changed files with 1091 additions and 311 deletions

View File

@@ -9,6 +9,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public TextureFlags Flags { get; }
public int Binding { get; }
public int SamplerBinding { get; }
public bool IsSeparate => SamplerBinding >= 0;
public AstTextureOperation(
Instruction inst,
@@ -16,6 +19,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
TextureFormat format,
TextureFlags flags,
int binding,
int samplerBinding,
int index,
params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length)
{
@@ -23,6 +27,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Format = format;
Flags = flags;
Binding = binding;
SamplerBinding = samplerBinding;
}
}
}