Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)

* Add support for bindless textures from shader input (vertex buffer)

* Shader cache version bump

* Format whitespace

* Remove cache entries on pool removal, disable for OpenGL

* PR feedback
This commit is contained in:
gdkchan
2024-04-22 15:05:55 -03:00
committed by GitHub
parent 9b94662b4b
commit c6f8bfed90
39 changed files with 1091 additions and 311 deletions

View File

@@ -2,7 +2,6 @@ using System;
namespace Ryujinx.Graphics.Gpu.Shader
{
#pragma warning disable CS0659 // Class overrides Object.Equals(object o) but does not override Object.GetHashCode()
/// <summary>
/// State used by the <see cref="GpuAccessor"/>.
/// </summary>
@@ -52,6 +51,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
return obj is GpuChannelPoolState state && Equals(state);
}
public override int GetHashCode()
{
return HashCode.Combine(TexturePoolGpuVa, TexturePoolMaximumId, TextureBufferIndex);
}
}
#pragma warning restore CS0659
}