Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679)
* Vertex Buffer Alignment part 1 * Update CacheByRange * Add Stride Change compute shader, fix storage buffers in helpers * An AMD exclusive * Reword * Change rules - stride conversion when attrs misalign * Fix stupid mistake * Fix background pipeline compile * Improve a few things. * Fix some feedback * Address Feedback (the shader binary didn't change when i changed the source to use the subgroup size) * Fix bug where rewritten buffer would be disposed instantly.
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@ -40,5 +40,15 @@ namespace Ryujinx.Graphics.Vulkan
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{
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EndRenderPass();
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}
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public void Finish(VulkanRenderer gd, CommandBufferScoped cbs)
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{
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Finish();
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if (gd.PipelineInternal.IsCommandBufferActive(cbs.CommandBuffer))
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{
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gd.PipelineInternal.Restore();
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}
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}
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}
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}
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