Vulkan separate descriptor set fixes (#6895)
* Ensure descriptor sets are only re-used when all command buffers using it have completed * Fix some SPIR-V capabilities * Set update after bind flag if we exceed limits * Simpler fix for Intel * Format whitespace * Make struct readonly * Add barriers for extra set arrays too
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@ -98,11 +98,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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Logger = parameters.Logger;
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TargetApi = parameters.TargetApi;
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AddCapability(Capability.Shader);
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AddCapability(Capability.Float64);
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SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
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Delegates = new SpirvDelegates(this);
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}
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