Vulkan separate descriptor set fixes (#6895)
* Ensure descriptor sets are only re-used when all command buffers using it have completed * Fix some SPIR-V capabilities * Set update after bind flag if we exceed limits * Simpler fix for Intel * Format whitespace * Make struct readonly * Add barriers for extra set arrays too
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@@ -22,6 +22,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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return new TableRef<T>(_renderer, reference);
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}
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public void Dispose()
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{
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_renderer.New<TextureArrayDisposeCommand>().Set(Ref(this));
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_renderer.QueueCommand();
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}
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public void SetSamplers(int index, ISampler[] samplers)
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{
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_renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray()));
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