Dummy out gl queries with 0 draws, remove glFlush call (#1773)
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@ -10,6 +10,8 @@ namespace Ryujinx.Graphics.OpenGL
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{
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class Pipeline : IPipeline, IDisposable
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{
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internal ulong DrawCount { get; private set; }
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private Program _program;
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private bool _rasterizerDiscard;
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@ -1196,6 +1198,8 @@ namespace Ryujinx.Graphics.OpenGL
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private void PreDraw()
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{
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DrawCount++;
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_vertexArray.Validate();
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if (_unit0Texture != null)
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