Vulkan: Cache delegate for EndRenderPass (#6132)
This prevents a small allocation each time this method is called. This is a top 3 SOH allocation during gameplay in most games, and eliminating it is pretty free.
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@ -30,6 +30,7 @@ namespace Ryujinx.Graphics.Vulkan
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public readonly PipelineCache PipelineCache;
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public readonly AutoFlushCounter AutoFlush;
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public readonly Action EndRenderPassDelegate;
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protected PipelineDynamicState DynamicState;
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private PipelineState _newState;
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@ -92,6 +93,7 @@ namespace Ryujinx.Graphics.Vulkan
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Device = device;
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AutoFlush = new AutoFlushCounter(gd);
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EndRenderPassDelegate = EndRenderPass;
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var pipelineCacheCreateInfo = new PipelineCacheCreateInfo
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{
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