Fix shader integer from/to double conversion (#2831)
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@ -286,7 +286,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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Operand res = Local();
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node.List.AddBefore(node, new Operation(Instruction.ConvertFPToS32, res, value));
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node.List.AddBefore(node, new Operation(Instruction.ConvertFP32ToS32, res, value));
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return res;
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}
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@ -295,7 +295,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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Operand res = Local();
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node.List.AddBefore(node, new Operation(Instruction.ConvertS32ToFP, res, value));
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node.List.AddBefore(node, new Operation(Instruction.ConvertS32ToFP32, res, value));
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return res;
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}
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@ -501,7 +501,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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// as replacement for SNORM (which is not supported).
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INode[] uses = texOp.Dest.UseOps.ToArray();
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Operation convOp = new Operation(Instruction.ConvertS32ToFP, Local(), texOp.Dest);
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Operation convOp = new Operation(Instruction.ConvertS32ToFP32, Local(), texOp.Dest);
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Operation normOp = new Operation(Instruction.FP32 | Instruction.Multiply, Local(), convOp.Dest, ConstF(1f / maxPositive));
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node = node.List.AddAfter(node, convOp);
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