Fix shader integer from/to double conversion (#2831)
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@ -66,10 +66,14 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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Add(Instruction.ConditionalSelect, VariableType.Scalar, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
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Add(Instruction.ConvertFP32ToFP64, VariableType.F64, VariableType.F32);
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Add(Instruction.ConvertFP64ToFP32, VariableType.F32, VariableType.F64);
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Add(Instruction.ConvertFPToS32, VariableType.S32, VariableType.F32);
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Add(Instruction.ConvertFPToU32, VariableType.U32, VariableType.F32);
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Add(Instruction.ConvertS32ToFP, VariableType.F32, VariableType.S32);
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Add(Instruction.ConvertU32ToFP, VariableType.F32, VariableType.U32);
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Add(Instruction.ConvertFP32ToS32, VariableType.S32, VariableType.F32);
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Add(Instruction.ConvertFP32ToU32, VariableType.U32, VariableType.F32);
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Add(Instruction.ConvertFP64ToS32, VariableType.S32, VariableType.F64);
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Add(Instruction.ConvertFP64ToU32, VariableType.U32, VariableType.F64);
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Add(Instruction.ConvertS32ToFP32, VariableType.F32, VariableType.S32);
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Add(Instruction.ConvertS32ToFP64, VariableType.F64, VariableType.S32);
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Add(Instruction.ConvertU32ToFP32, VariableType.F32, VariableType.U32);
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Add(Instruction.ConvertU32ToFP64, VariableType.F64, VariableType.U32);
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Add(Instruction.Cosine, VariableType.Scalar, VariableType.Scalar);
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Add(Instruction.Ddx, VariableType.F32, VariableType.F32);
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Add(Instruction.Ddy, VariableType.F32, VariableType.F32);
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