Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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11
Ryujinx.Graphics/Gpu/INvGpuEngine.cs
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11
Ryujinx.Graphics/Gpu/INvGpuEngine.cs
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using ChocolArm64.Memory;
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namespace Ryujinx.Graphics.Gpu
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{
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interface INvGpuEngine
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{
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int[] Registers { get; }
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void CallMethod(AMemory Memory, NsGpuPBEntry PBEntry);
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}
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}
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