Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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14
Ryujinx.Graphics/Gal/Shader/ShaderIrAsg.cs
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14
Ryujinx.Graphics/Gal/Shader/ShaderIrAsg.cs
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namespace Ryujinx.Graphics.Gal.Shader
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{
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class ShaderIrAsg : ShaderIrNode
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{
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public ShaderIrNode Dst { get; set; }
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public ShaderIrNode Src { get; set; }
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public ShaderIrAsg(ShaderIrNode Dst, ShaderIrNode Src)
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{
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this.Dst = Dst;
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this.Src = Src;
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}
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}
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}
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