Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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@ -2,8 +2,6 @@ namespace Ryujinx.Graphics.Gal
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{
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public struct GalVertexAttrib
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{
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public int Index { get; private set; }
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public int Buffer { get; private set; }
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public bool IsConst { get; private set; }
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public int Offset { get; private set; }
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@ -13,16 +11,12 @@ namespace Ryujinx.Graphics.Gal
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public bool IsBgra { get; private set; }
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public GalVertexAttrib(
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int Index,
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int Buffer,
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bool IsConst,
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int Offset,
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GalVertexAttribSize Size,
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GalVertexAttribType Type,
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bool IsBgra)
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{
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this.Index = Index;
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this.Buffer = Buffer;
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this.IsConst = IsConst;
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this.Offset = Offset;
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this.Size = Size;
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