Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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10
Ryujinx.Graphics/Gal/GalTextureFormat.cs
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10
Ryujinx.Graphics/Gal/GalTextureFormat.cs
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namespace Ryujinx.Graphics.Gal
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{
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public enum GalTextureFormat
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{
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A8B8G8R8 = 0x8,
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BC1 = 0x24,
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BC2 = 0x25,
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BC3 = 0x26
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}
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}
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