Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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@@ -244,12 +244,16 @@ namespace Ryujinx.Core.OsHle.Services.Android
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{
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int Slot = ParcelReader.ReadInt32();
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int BufferCount = ParcelReader.ReadInt32();
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long BufferSize = ParcelReader.ReadInt64();
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int BufferCount = ParcelReader.ReadInt32();
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BufferQueue[Slot].State = BufferState.Free;
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if (BufferCount > 0)
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{
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long BufferSize = ParcelReader.ReadInt64();
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BufferQueue[Slot].Data = new GbpBuffer(ParcelReader);
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BufferQueue[Slot].State = BufferState.Free;
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BufferQueue[Slot].Data = new GbpBuffer(ParcelReader);
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}
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return MakeReplyParcel(Context, 0);
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}
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