Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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@@ -538,9 +538,9 @@ namespace Ryujinx.Core.OsHle.Services.Nv
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{
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byte[] Data = AMemoryHelper.ReadBytes(Context.Memory, CpuAddr, Size);
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NsGpuPBEntry[] PushBuffer = NsGpuPBEntry.DecodePushBuffer(Data);
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NsGpuPBEntry[] PushBuffer = NvGpuPushBuffer.Decode(Data);
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Context.Ns.Gpu.ProcessPushBuffer(PushBuffer, Context.Memory);
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Context.Ns.Gpu.Fifo.PushBuffer(Context.Memory, PushBuffer);
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}
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}
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@@ -680,8 +680,8 @@ namespace Ryujinx.Core.OsHle.Services.Nv
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}
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Map.CpuAddress = Addr;
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Map.Align = Align;
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Map.Kind = Kind;
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Map.Align = Align;
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Map.Kind = Kind;
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return 0;
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}
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