Fix bug that could cause depth buffer to be missing after clear (#3067)
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@ -434,6 +434,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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new Span<ITexture>(_rtHostColors).Fill(null);
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_rtHostColors[index] = _rtColors[index]?.HostTexture;
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_rtHostDs = null;
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_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, null);
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}
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