Refactor shader GPU state and memory access (#1203)
* Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments
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@ -839,7 +839,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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addressesArray[index] = baseAddress + shader.Offset;
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}
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GraphicsShader gs = ShaderCache.GetGraphicsShader(state, addresses);
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ShaderBundle gs = ShaderCache.GetGraphicsShader(state, addresses);
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_vsUsesInstanceId = gs.Shaders[0]?.Program.Info.UsesInstanceId ?? false;
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