Refactor shader GPU state and memory access (#1203)

* Refactor shader GPU state and memory access

* Fix NVDEC project build

* Address PR feedback and add missing XML comments
This commit is contained in:
gdkchan
2020-05-05 22:02:28 -03:00
committed by GitHub
parent 7f500e7cae
commit b8eb6abecc
35 changed files with 633 additions and 684 deletions

View File

@ -839,7 +839,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
addressesArray[index] = baseAddress + shader.Offset;
}
GraphicsShader gs = ShaderCache.GetGraphicsShader(state, addresses);
ShaderBundle gs = ShaderCache.GetGraphicsShader(state, addresses);
_vsUsesInstanceId = gs.Shaders[0]?.Program.Info.UsesInstanceId ?? false;