Add a GetSpan method to the memory manager and use it on GPU (#877)
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@ -8,8 +8,8 @@ namespace Ryujinx.Graphics.GAL
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byte[] GetData(int offset, int size);
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void SetData(Span<byte> data);
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void SetData(ReadOnlySpan<byte> data);
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void SetData(int offset, Span<byte> data);
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void SetData(int offset, ReadOnlySpan<byte> data);
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}
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}
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