Thread scheduler rewrite (#393)
* Started to rewrite the thread scheduler * Add a single core-like scheduling mode, enabled by default * Clear exclusive monitor on context switch * Add SetThreadActivity, misc fixes * Implement WaitForAddress and SignalToAddress svcs, misc fixes * Misc fixes (on SetActivity and Arbiter), other tweaks * Rebased * Add missing null check * Rename multicore key on config, fix UpdatePriorityInheritance * Make scheduling data MLQs private * nit: Ordering
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@ -12,7 +12,7 @@ using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Nv
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{
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class INvDrvServices : IpcService, IDisposable
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class INvDrvServices : IpcService
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{
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private delegate int IoctlProcessor(ServiceCtx Context, int Cmd);
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@ -34,7 +34,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
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private KEvent Event;
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public INvDrvServices()
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public INvDrvServices(Horizon System)
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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@ -48,7 +48,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
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{ 13, FinishInitialize }
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};
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Event = new KEvent();
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Event = new KEvent(System);
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}
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static INvDrvServices()
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@ -214,18 +214,5 @@ namespace Ryujinx.HLE.HOS.Services.Nv
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NvMapIoctl.UnloadProcess(Process);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing)
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{
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Event.Dispose();
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}
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}
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}
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}
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