Ava UI: Input Menu Redesign (#4990)
* Cleanup * Remove redundant locales * Start SVG Fixes… Better +/- buttons Fix the grips Bumpers Better directional pad More SVG stuff Grip adjustments Final stuff * Make image bigger * Border radius * More cleanup * Restructure * Restructure Rumble View * Use compiled bindings where possible * Round those pesky corners * Ack Suggestions * More suggestions * Update src/Ryujinx.Ava/UI/Views/Input/RumbleInputView.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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src/Ryujinx.Ava/UI/ViewModels/MotionInputViewModel.cs
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93
src/Ryujinx.Ava/UI/ViewModels/MotionInputViewModel.cs
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namespace Ryujinx.Ava.UI.ViewModels
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{
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public class MotionInputViewModel : BaseModel
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{
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private int _slot;
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public int Slot
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{
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get => _slot;
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set
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{
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_slot = value;
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OnPropertyChanged();
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}
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}
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private int _altSlot;
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public int AltSlot
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{
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get => _altSlot;
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set
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{
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_altSlot = value;
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OnPropertyChanged();
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}
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}
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private string _dsuServerHost;
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public string DsuServerHost
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{
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get => _dsuServerHost;
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set
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{
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_dsuServerHost = value;
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OnPropertyChanged();
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}
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}
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private int _dsuServerPort;
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public int DsuServerPort
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{
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get => _dsuServerPort;
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set
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{
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_dsuServerPort = value;
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OnPropertyChanged();
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}
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}
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private bool _mirrorInput;
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public bool MirrorInput
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{
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get => _mirrorInput;
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set
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{
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_mirrorInput = value;
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OnPropertyChanged();
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}
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}
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private int _sensitivity;
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public int Sensitivity
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{
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get => _sensitivity;
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set
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{
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_sensitivity = value;
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OnPropertyChanged();
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}
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}
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private double _gryoDeadzone;
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public double GyroDeadzone
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{
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get => _gryoDeadzone;
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set
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{
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_gryoDeadzone = value;
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OnPropertyChanged();
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}
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}
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private bool _enableCemuHookMotion;
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public bool EnableCemuHookMotion
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{
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get => _enableCemuHookMotion;
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set
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{
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_enableCemuHookMotion = value;
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OnPropertyChanged();
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}
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}
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}
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}
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