Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)

* Initial implementation (3d tex mips broken)

This works rather well for most games, just need to fix 3d texture mips.

* Cleanup

* Address feedback

* Copy Dependencies and various other fixes

* Fix layer/level offset for copy from view<->view.

* Remove dirty flag from dependency

The dirty flag behaviour is not needed - DeferredCopy is all we need.

* Fix tracking mip slices.

* Propagate granularity (fix astral chain)

* Address Feedback pt 1

* Save slice sizes as part of SizeInfo

* Fix nits

* Fix disposing multiple dependencies causing a crash

This list is obviously modified when removing dependencies, so create a copy of it.
This commit is contained in:
riperiperi
2021-03-02 22:30:54 +00:00
committed by GitHub
parent 7a90abc035
commit b530f0e110
18 changed files with 1915 additions and 220 deletions

View File

@ -49,11 +49,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
public void Reprotect()
public void Reprotect(bool asDirty = false)
{
foreach (var regionHandle in _cpuRegionHandles)
{
regionHandle.Reprotect();
regionHandle.Reprotect(asDirty);
}
}
}