Delete ShaderConfig and organize shader resources/definitions better (#5509)
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
This commit is contained in:
@ -205,7 +205,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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}
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}
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public static void RunPass(HelperFunctionManager hfm, BasicBlock[] blocks, ShaderConfig config)
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public static void RunPass(
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HelperFunctionManager hfm,
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BasicBlock[] blocks,
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ResourceManager resourceManager,
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IGpuAccessor gpuAccessor,
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TargetLanguage targetLanguage)
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{
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GtsContext gtsContext = new(hfm);
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@ -220,14 +225,20 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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if (IsGlobalMemory(operation.StorageKind))
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{
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LinkedListNode<INode> nextNode = ReplaceGlobalMemoryWithStorage(gtsContext, config, block, node);
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LinkedListNode<INode> nextNode = ReplaceGlobalMemoryWithStorage(
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gtsContext,
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resourceManager,
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gpuAccessor,
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targetLanguage,
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block,
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node);
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if (nextNode == null)
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{
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// The returned value being null means that the global memory replacement failed,
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// so we just make loads read 0 and stores do nothing.
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config.GpuAccessor.Log($"Failed to reserve storage buffer for global memory operation \"{operation.Inst}\".");
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gpuAccessor.Log($"Failed to reserve storage buffer for global memory operation \"{operation.Inst}\".");
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if (operation.Dest != null)
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{
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@ -286,7 +297,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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private static LinkedListNode<INode> ReplaceGlobalMemoryWithStorage(
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GtsContext gtsContext,
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ShaderConfig config,
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ResourceManager resourceManager,
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IGpuAccessor gpuAccessor,
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TargetLanguage targetLanguage,
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BasicBlock block,
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LinkedListNode<INode> node)
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{
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@ -303,7 +316,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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Operand offset = result.Offset;
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bool storageUnaligned = config.GpuAccessor.QueryHasUnalignedStorageBuffer();
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bool storageUnaligned = gpuAccessor.QueryHasUnalignedStorageBuffer();
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if (storageUnaligned)
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{
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@ -312,7 +325,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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Operand baseAddressMasked = Local();
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Operand hostOffset = Local();
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int alignment = config.GpuAccessor.QueryHostStorageBufferOffsetAlignment();
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int alignment = gpuAccessor.QueryHostStorageBufferOffsetAlignment();
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Operation maskOp = new(Instruction.BitwiseAnd, baseAddressMasked, baseAddress, Const(-alignment));
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Operation subOp = new(Instruction.Subtract, hostOffset, globalAddress, baseAddressMasked);
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@ -333,13 +346,19 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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offset = newOffset;
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}
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if (CanUseInlineStorageOp(operation, config.Options.TargetLanguage))
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if (CanUseInlineStorageOp(operation, targetLanguage))
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{
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return GenerateInlineStorageOp(config, node, operation, offset, result);
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return GenerateInlineStorageOp(resourceManager, node, operation, offset, result);
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}
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else
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{
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if (!TryGenerateSingleTargetStorageOp(gtsContext, config, operation, result, out int functionId))
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if (!TryGenerateSingleTargetStorageOp(
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gtsContext,
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resourceManager,
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targetLanguage,
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operation,
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result,
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out int functionId))
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{
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return null;
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}
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@ -354,7 +373,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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// the base address might be stored.
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// Generate a helper function that will check all possible storage buffers and use the right one.
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if (!TryGenerateMultiTargetStorageOp(gtsContext, config, block, operation, out int functionId))
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if (!TryGenerateMultiTargetStorageOp(
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gtsContext,
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resourceManager,
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gpuAccessor,
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targetLanguage,
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block,
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operation,
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out int functionId))
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{
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return null;
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}
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@ -375,14 +401,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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}
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private static LinkedListNode<INode> GenerateInlineStorageOp(
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ShaderConfig config,
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ResourceManager resourceManager,
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LinkedListNode<INode> node,
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Operation operation,
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Operand offset,
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SearchResult result)
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{
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bool isStore = operation.Inst == Instruction.Store || operation.Inst.IsAtomic();
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if (!config.ResourceManager.TryGetStorageBufferBinding(result.SbCbSlot, result.SbCbOffset, isStore, out int binding))
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if (!resourceManager.TryGetStorageBufferBinding(result.SbCbSlot, result.SbCbOffset, isStore, out int binding))
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{
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return null;
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}
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@ -474,7 +500,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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private static bool TryGenerateSingleTargetStorageOp(
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GtsContext gtsContext,
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ShaderConfig config,
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ResourceManager resourceManager,
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TargetLanguage targetLanguage,
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Operation operation,
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SearchResult result,
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out int functionId)
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@ -514,7 +541,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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}
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if (!TryGenerateStorageOp(
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config,
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resourceManager,
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targetLanguage,
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context,
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operation.Inst,
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operation.StorageKind,
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@ -555,7 +583,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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private static bool TryGenerateMultiTargetStorageOp(
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GtsContext gtsContext,
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ShaderConfig config,
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ResourceManager resourceManager,
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IGpuAccessor gpuAccessor,
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TargetLanguage targetLanguage,
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BasicBlock block,
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Operation operation,
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out int functionId)
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@ -624,7 +654,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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if (targetCbs.Count == 0)
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{
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config.GpuAccessor.Log($"Failed to find storage buffer for global memory operation \"{operation.Inst}\".");
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gpuAccessor.Log($"Failed to find storage buffer for global memory operation \"{operation.Inst}\".");
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}
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if (gtsContext.TryGetFunctionId(operation, isMultiTarget: true, targetCbs, out functionId))
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@ -685,13 +715,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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SearchResult result = new(sbCbSlot, sbCbOffset);
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int alignment = config.GpuAccessor.QueryHostStorageBufferOffsetAlignment();
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int alignment = gpuAccessor.QueryHostStorageBufferOffsetAlignment();
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Operand baseAddressMasked = context.BitwiseAnd(baseAddrLow, Const(-alignment));
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Operand hostOffset = context.ISubtract(globalAddressLow, baseAddressMasked);
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if (!TryGenerateStorageOp(
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config,
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resourceManager,
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targetLanguage,
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context,
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operation.Inst,
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operation.StorageKind,
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@ -781,7 +812,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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}
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private static bool TryGenerateStorageOp(
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ShaderConfig config,
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ResourceManager resourceManager,
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TargetLanguage targetLanguage,
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EmitterContext context,
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Instruction inst,
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StorageKind storageKind,
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@ -794,7 +826,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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resultValue = null;
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bool isStore = inst.IsAtomic() || inst == Instruction.Store;
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if (!config.ResourceManager.TryGetStorageBufferBinding(result.SbCbSlot, result.SbCbOffset, isStore, out int binding))
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if (!resourceManager.TryGetStorageBufferBinding(result.SbCbSlot, result.SbCbOffset, isStore, out int binding))
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{
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return false;
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}
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@ -820,7 +852,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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resultValue = context.AtomicCompareAndSwap(StorageKind.StorageBuffer, binding, Const(0), wordOffset, compare, value);
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break;
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case Instruction.AtomicMaxS32:
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if (config.Options.TargetLanguage == TargetLanguage.Spirv)
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if (targetLanguage == TargetLanguage.Spirv)
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{
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resultValue = context.AtomicMaxS32(StorageKind.StorageBuffer, binding, Const(0), wordOffset, value);
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}
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@ -836,7 +868,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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resultValue = context.AtomicMaxU32(StorageKind.StorageBuffer, binding, Const(0), wordOffset, value);
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break;
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case Instruction.AtomicMinS32:
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if (config.Options.TargetLanguage == TargetLanguage.Spirv)
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if (targetLanguage == TargetLanguage.Spirv)
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{
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resultValue = context.AtomicMinS32(StorageKind.StorageBuffer, binding, Const(0), wordOffset, value);
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}
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