Delete ShaderConfig and organize shader resources/definitions better (#5509)
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
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@@ -1,5 +1,6 @@
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using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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@@ -194,7 +195,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (type == SamplerType.None)
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{
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context.Config.GpuAccessor.Log("Invalid image atomic sampler type.");
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context.TranslatorContext.GpuAccessor.Log("Invalid image atomic sampler type.");
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return;
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}
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@@ -258,7 +259,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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// TODO: FP and 64-bit formats.
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TextureFormat format = size == SuatomSize.Sd32 || size == SuatomSize.Sd64
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? (isBindless ? TextureFormat.Unknown : context.Config.GetTextureFormatAtomic(imm))
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? (isBindless ? TextureFormat.Unknown : ShaderProperties.GetTextureFormatAtomic(context.TranslatorContext.GpuAccessor, imm))
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: GetTextureFormat(size);
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if (compareAndSwap)
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@@ -277,7 +278,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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flags |= TextureFlags.Bindless;
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}
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int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
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int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
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Instruction.ImageAtomic,
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type,
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format,
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@@ -309,13 +310,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return;
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}
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context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
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SamplerType type = ConvertSamplerType(dimensions);
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if (type == SamplerType.None)
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{
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context.Config.GpuAccessor.Log("Invalid image store sampler type.");
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context.TranslatorContext.GpuAccessor.Log("Invalid image store sampler type.");
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return;
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}
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@@ -388,9 +387,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Array.Resize(ref dests, outputIndex);
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}
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TextureFormat format = isBindless ? TextureFormat.Unknown : context.Config.GetTextureFormat(handle);
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TextureFormat format = isBindless ? TextureFormat.Unknown : ShaderProperties.GetTextureFormat(context.TranslatorContext.GpuAccessor, handle);
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int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
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int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
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Instruction.ImageLoad,
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type,
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format,
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@@ -433,7 +432,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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TextureFormat format = GetTextureFormat(size);
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int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
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int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
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Instruction.ImageLoad,
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type,
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format,
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@@ -477,7 +476,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (type == SamplerType.None)
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{
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context.Config.GpuAccessor.Log("Invalid image reduction sampler type.");
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context.TranslatorContext.GpuAccessor.Log("Invalid image reduction sampler type.");
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return;
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}
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@@ -539,7 +538,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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// TODO: FP and 64-bit formats.
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TextureFormat format = size == SuatomSize.Sd32 || size == SuatomSize.Sd64
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? (isBindless ? TextureFormat.Unknown : context.Config.GetTextureFormatAtomic(imm))
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? (isBindless ? TextureFormat.Unknown : ShaderProperties.GetTextureFormatAtomic(context.TranslatorContext.GpuAccessor, imm))
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: GetTextureFormat(size);
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sourcesList.Add(Rb());
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@@ -553,7 +552,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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flags |= TextureFlags.Bindless;
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}
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int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
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int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
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Instruction.ImageAtomic,
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type,
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format,
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@@ -582,7 +581,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (type == SamplerType.None)
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{
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context.Config.GpuAccessor.Log("Invalid image store sampler type.");
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context.TranslatorContext.GpuAccessor.Log("Invalid image store sampler type.");
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return;
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}
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@@ -647,7 +646,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (!isBindless)
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{
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format = context.Config.GetTextureFormat(imm);
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format = ShaderProperties.GetTextureFormat(context.TranslatorContext.GpuAccessor, imm);
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}
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}
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else
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@@ -680,7 +679,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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flags |= TextureFlags.Coherent;
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}
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int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
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int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
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Instruction.ImageStore,
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type,
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format,
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