Delete ShaderConfig and organize shader resources/definitions better (#5509)
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
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@@ -68,8 +68,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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BufferDefinition buffer = operation.StorageKind == StorageKind.ConstantBuffer
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? context.Config.Properties.ConstantBuffers[bindingIndex.Value]
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: context.Config.Properties.StorageBuffers[bindingIndex.Value];
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? context.Properties.ConstantBuffers[bindingIndex.Value]
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: context.Properties.StorageBuffers[bindingIndex.Value];
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StructureField field = buffer.Type.Fields[fieldIndex.Value];
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return field.Type & AggregateType.ElementTypeMask;
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@@ -82,8 +82,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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MemoryDefinition memory = operation.StorageKind == StorageKind.LocalMemory
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? context.Config.Properties.LocalMemories[bindingId.Value]
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: context.Config.Properties.SharedMemories[bindingId.Value];
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? context.Properties.LocalMemories[bindingId.Value]
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: context.Properties.SharedMemories[bindingId.Value];
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return memory.Type & AggregateType.ElementTypeMask;
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@@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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int location = 0;
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int component = 0;
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if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
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if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
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{
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if (operation.GetSource(1) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
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{
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@@ -114,13 +114,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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if (operation.SourcesCount > 2 &&
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operation.GetSource(2) is AstOperand elemIndex &&
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elemIndex.Type == OperandType.Constant &&
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context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
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context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
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{
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component = elemIndex.Value;
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}
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}
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(_, AggregateType varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
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(_, AggregateType varType) = IoMap.GetGlslVariable(
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context.Definitions,
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context.HostCapabilities,
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ioVariable,
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location,
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component,
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isOutput,
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isPerPatch);
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return varType & AggregateType.ElementTypeMask;
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}
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