Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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@ -2,14 +2,21 @@ namespace Ryujinx.Graphics.Gal.Shader
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{
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static class ShaderDecoder
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{
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private const bool AddDbgComments = true;
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public static ShaderIrBlock DecodeBasicBlock(int[] Code, int Offset)
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{
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ShaderIrBlock Block = new ShaderIrBlock();
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while (Offset + 2 <= Code.Length)
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{
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//Ignore scheduling instructions, which are
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//written every 32 bytes.
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int InstPos = Offset * 4;
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Block.Position = InstPos;
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Block.MarkLabel(InstPos);
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//Ignore scheduling instructions, which are written every 32 bytes.
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if ((Offset & 7) == 0)
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{
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Offset += 2;
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@ -24,6 +31,13 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderDecodeFunc Decode = ShaderOpCodeTable.GetDecoder(OpCode);
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if (AddDbgComments)
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{
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string DbgOpCode = $"0x{InstPos:x8}: 0x{OpCode:x16} ";
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Block.AddNode(new ShaderIrCmnt(DbgOpCode + (Decode?.Method.Name ?? "???")));
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}
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if (Decode == null)
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{
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continue;
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@ -31,7 +45,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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Decode(Block, OpCode);
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if (Block.GetLastNode() is ShaderIrOp Op && IsFlowChange(Op.Inst))
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if (Block.GetLastNode() is ShaderIrOp Op && Op.Inst == ShaderIrInst.Exit)
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{
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break;
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}
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