Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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@ -81,6 +81,22 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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throw new NotImplementedException(Format.ToString());
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}
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public static All GetTextureSwizzle(GalTextureSource Source)
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{
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switch (Source)
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{
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case GalTextureSource.Zero: return All.Zero;
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case GalTextureSource.Red: return All.Red;
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case GalTextureSource.Green: return All.Green;
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case GalTextureSource.Blue: return All.Blue;
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case GalTextureSource.Alpha: return All.Alpha;
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case GalTextureSource.OneInt: return All.One;
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case GalTextureSource.OneFloat: return All.One;
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}
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throw new ArgumentException(nameof(Source));
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}
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public static TextureWrapMode GetTextureWrapMode(GalTextureWrap Wrap)
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{
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switch (Wrap)
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