Fix checking for the wrong metadata files for applications launched with a different program index (#7055)
* Fix checking for the wrong update metadata file * Apply the same fix for dlc.json * Use the base application ids for updates and DLCs in the GUI too This shouldn't actually change anything, since the program index part of the application id should always be 0 for all applications currently seen by the GUI. This was just done for completeness.
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@@ -473,7 +473,7 @@ namespace Ryujinx.UI.Widgets
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private void ManageDlc_Clicked(object sender, EventArgs args)
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{
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new DlcWindow(_virtualFileSystem, _applicationData.IdString, _applicationData).Show();
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new DlcWindow(_virtualFileSystem, _applicationData.IdBaseString, _applicationData).Show();
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}
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private void ManageCheats_Clicked(object sender, EventArgs args)
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@@ -24,7 +24,7 @@ namespace Ryujinx.UI.Windows
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public class DlcWindow : Window
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{
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private readonly VirtualFileSystem _virtualFileSystem;
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private readonly string _applicationId;
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private readonly string _applicationIdBase;
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private readonly string _dlcJsonPath;
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private readonly List<DownloadableContentContainer> _dlcContainerList;
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@@ -36,16 +36,16 @@ namespace Ryujinx.UI.Windows
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[GUI] TreeSelection _dlcTreeSelection;
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#pragma warning restore CS0649, IDE0044
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public DlcWindow(VirtualFileSystem virtualFileSystem, string titleId, ApplicationData applicationData) : this(new Builder("Ryujinx.Gtk3.UI.Windows.DlcWindow.glade"), virtualFileSystem, titleId, applicationData) { }
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public DlcWindow(VirtualFileSystem virtualFileSystem, string applicationIdBase, ApplicationData applicationData) : this(new Builder("Ryujinx.Gtk3.UI.Windows.DlcWindow.glade"), virtualFileSystem, applicationIdBase, applicationData) { }
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private DlcWindow(Builder builder, VirtualFileSystem virtualFileSystem, string applicationId, ApplicationData applicationData) : base(builder.GetRawOwnedObject("_dlcWindow"))
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private DlcWindow(Builder builder, VirtualFileSystem virtualFileSystem, string applicationIdBase, ApplicationData applicationData) : base(builder.GetRawOwnedObject("_dlcWindow"))
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{
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builder.Autoconnect(this);
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_applicationId = applicationId;
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_applicationIdBase = applicationIdBase;
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_virtualFileSystem = virtualFileSystem;
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_dlcJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, _applicationId, "dlc.json");
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_baseTitleInfoLabel.Text = $"DLC Available for {applicationData.Name} [{applicationId.ToUpper()}]";
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_dlcJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, _applicationIdBase, "dlc.json");
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_baseTitleInfoLabel.Text = $"DLC Available for {applicationData.Name} [{applicationIdBase.ToUpper()}]";
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try
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{
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@@ -163,7 +163,7 @@ namespace Ryujinx.UI.Windows
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if (nca.Header.ContentType == NcaContentType.PublicData)
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{
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if (nca.GetProgramIdBase() != (ulong.Parse(_applicationId, NumberStyles.HexNumber) & ~0x1FFFUL))
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if (nca.GetProgramIdBase() != ulong.Parse(_applicationIdBase, NumberStyles.HexNumber))
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{
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continue;
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}
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@@ -51,7 +51,7 @@ namespace Ryujinx.UI.Windows
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_applicationData = applicationData;
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_virtualFileSystem = virtualFileSystem;
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_updateJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, applicationData.IdString, "updates.json");
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_updateJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, applicationData.IdBaseString, "updates.json");
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_radioButtonToPathDictionary = new Dictionary<RadioButton, string>();
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try
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@@ -67,7 +67,7 @@ namespace Ryujinx.UI.Windows
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};
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}
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_baseTitleInfoLabel.Text = $"Updates Available for {applicationData.Name} [{applicationData.IdString}]";
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_baseTitleInfoLabel.Text = $"Updates Available for {applicationData.Name} [{applicationData.IdBaseString}]";
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// Try to get updates from PFS first
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AddUpdate(_applicationData.Path, true);
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