Account for negative strides on DMA copy (#2623)
* Account for negative strides on DMA copy * Should account for non-zero Y
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@ -892,7 +892,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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_physicalMemory.Write(Range, GetTextureDataFromGpu(Span<byte>.Empty, true, texture));
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}
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else
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else
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{
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_physicalMemory.WriteUntracked(Range, GetTextureDataFromGpu(Span<byte>.Empty, false, texture));
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}
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