Preparation for initial Flatpack and FlatHub integration (#3173)
* Preparation for initial Flatpack and FlatHub integration This integrate some initial changes required for Flatpack and distribution from FlatHub. Also added some resources that will be used for packaging on Linux. * Address gdkchan comment
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@ -1,4 +1,5 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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@ -81,7 +82,7 @@ namespace Ryujinx.SDL2.Common
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SDL_EventState(SDL_EventType.SDL_CONTROLLERSENSORUPDATE, SDL_DISABLE);
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string gamepadDbPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "SDL_GameControllerDB.txt");
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string gamepadDbPath = Path.Combine(ReleaseInformations.GetBaseApplicationDirectory(), "SDL_GameControllerDB.txt");
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if (File.Exists(gamepadDbPath))
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{
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