Implement GPU scissors (#1058)
* Implement GPU scissors * Remove unused using * Add missing changes for Clear
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@ -6,9 +6,16 @@ namespace Ryujinx.Graphics.OpenGL
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{
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class TextureCopy : IDisposable
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{
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private readonly Renderer _renderer;
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private int _srcFramebuffer;
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private int _dstFramebuffer;
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public TextureCopy(Renderer renderer)
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{
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_renderer = renderer;
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}
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public void Copy(
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TextureView src,
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TextureView dst,
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@ -34,6 +41,8 @@ namespace Ryujinx.Graphics.OpenGL
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GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
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GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
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GL.Disable(EnableCap.ScissorTest);
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GL.BlitFramebuffer(
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srcRegion.X1,
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srcRegion.Y1,
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@ -48,6 +57,8 @@ namespace Ryujinx.Graphics.OpenGL
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
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((Pipeline)_renderer.Pipeline).RestoreScissorEnable();
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}
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private static void Attach(FramebufferTarget target, Format format, int handle)
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