Allow any shader SSBO constant buffer slot and offset (#2237)
* Allow any shader SSBO constant buffer slot and offset * Fix slot value passed to SetUsedStorageBuffer on fallback case * Shader cache version * Ensure that the storage buffer source constant buffer offset is word aligned * Fix FirstBinding on GetUniformBufferDescriptors
This commit is contained in:
@ -8,6 +8,20 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
static class GlobalToStorage
|
||||
{
|
||||
private struct SearchResult
|
||||
{
|
||||
public static SearchResult NotFound => new SearchResult(-1, 0);
|
||||
public bool Found => SbCbSlot != -1;
|
||||
public int SbCbSlot { get; }
|
||||
public int SbCbOffset { get; }
|
||||
|
||||
public SearchResult(int sbCbSlot, int sbCbOffset)
|
||||
{
|
||||
SbCbSlot = sbCbSlot;
|
||||
SbCbOffset = sbCbOffset;
|
||||
}
|
||||
}
|
||||
|
||||
public static void RunPass(BasicBlock block, ShaderConfig config, ref int sbUseMask, ref int ubeUseMask)
|
||||
{
|
||||
int sbStart = GetStorageBaseCbOffset(config.Stage);
|
||||
@ -49,30 +63,33 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
Operand source = operation.GetSource(0);
|
||||
|
||||
int storageIndex = SearchForStorageBase(block, source, sbStart, sbEnd);
|
||||
|
||||
if (storageIndex >= 0)
|
||||
var result = SearchForStorageBase(config, block, source);
|
||||
if (!result.Found)
|
||||
{
|
||||
// Storage buffers are implemented using global memory access.
|
||||
// If we know from where the base address of the access is loaded,
|
||||
// we can guess which storage buffer it is accessing.
|
||||
// We can then replace the global memory access with a storage
|
||||
// buffer access.
|
||||
node = ReplaceGlobalWithStorage(block, node, config, storageIndex);
|
||||
continue;
|
||||
}
|
||||
else if (config.Stage == ShaderStage.Compute && operation.Inst == Instruction.LoadGlobal)
|
||||
|
||||
if (config.Stage == ShaderStage.Compute &&
|
||||
operation.Inst == Instruction.LoadGlobal &&
|
||||
result.SbCbSlot == DriverReservedCb &&
|
||||
result.SbCbOffset >= UbeBaseOffset &&
|
||||
result.SbCbOffset < UbeBaseOffset + UbeDescsSize)
|
||||
{
|
||||
// Here we effectively try to replace a LDG instruction with LDC.
|
||||
// The hardware only supports a limited amount of constant buffers
|
||||
// so NVN "emulates" more constant buffers using global memory access.
|
||||
// Here we try to replace the global access back to a constant buffer
|
||||
// load.
|
||||
storageIndex = SearchForStorageBase(block, source, ubeStart, ubeStart + ubeEnd);
|
||||
|
||||
if (storageIndex >= 0)
|
||||
{
|
||||
node = ReplaceLdgWithLdc(node, config, storageIndex);
|
||||
}
|
||||
node = ReplaceLdgWithLdc(node, config, (result.SbCbOffset - UbeBaseOffset) / StorageDescSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Storage buffers are implemented using global memory access.
|
||||
// If we know from where the base address of the access is loaded,
|
||||
// we can guess which storage buffer it is accessing.
|
||||
// We can then replace the global memory access with a storage
|
||||
// buffer access.
|
||||
node = ReplaceGlobalWithStorage(block, node, config, config.GetSbSlot((byte)result.SbCbSlot, (ushort)result.SbCbOffset));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -159,7 +176,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
|
||||
if (byteOffset == null)
|
||||
{
|
||||
Operand baseAddrLow = Cbuf(0, baseAddressCbOffset);
|
||||
(int sbCbSlot, int sbCbOffset) = config.GetSbCbInfo(storageIndex);
|
||||
|
||||
Operand baseAddrLow = Cbuf(sbCbSlot, sbCbOffset);
|
||||
Operand baseAddrTrunc = Local();
|
||||
|
||||
Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
|
||||
@ -360,20 +379,20 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
return node;
|
||||
}
|
||||
|
||||
private static int SearchForStorageBase(BasicBlock block, Operand globalAddress, int sbStart, int sbEnd)
|
||||
private static SearchResult SearchForStorageBase(ShaderConfig config, BasicBlock block, Operand globalAddress)
|
||||
{
|
||||
globalAddress = Utils.FindLastOperation(globalAddress, block);
|
||||
|
||||
if (globalAddress.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
return GetStorageIndex(globalAddress, sbStart, sbEnd);
|
||||
return GetStorageIndex(config, globalAddress);
|
||||
}
|
||||
|
||||
Operation operation = globalAddress.AsgOp as Operation;
|
||||
|
||||
if (operation == null || operation.Inst != Instruction.Add)
|
||||
{
|
||||
return -1;
|
||||
return SearchResult.NotFound;
|
||||
}
|
||||
|
||||
Operand src1 = operation.GetSource(0);
|
||||
@ -382,34 +401,65 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
if ((src1.Type == OperandType.LocalVariable && src2.Type == OperandType.Constant) ||
|
||||
(src2.Type == OperandType.LocalVariable && src1.Type == OperandType.Constant))
|
||||
{
|
||||
Operand baseAddr;
|
||||
|
||||
if (src1.Type == OperandType.LocalVariable)
|
||||
{
|
||||
operation = Utils.FindLastOperation(src1, block).AsgOp as Operation;
|
||||
baseAddr = Utils.FindLastOperation(src1, block);
|
||||
}
|
||||
else
|
||||
{
|
||||
operation = Utils.FindLastOperation(src2, block).AsgOp as Operation;
|
||||
baseAddr = Utils.FindLastOperation(src2, block);
|
||||
}
|
||||
|
||||
var result = GetStorageIndex(config, baseAddr);
|
||||
if (result.Found)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
operation = baseAddr.AsgOp as Operation;
|
||||
|
||||
if (operation == null || operation.Inst != Instruction.Add)
|
||||
{
|
||||
return -1;
|
||||
return SearchResult.NotFound;
|
||||
}
|
||||
}
|
||||
|
||||
var selectedResult = SearchResult.NotFound;
|
||||
|
||||
for (int index = 0; index < operation.SourcesCount; index++)
|
||||
{
|
||||
Operand source = operation.GetSource(index);
|
||||
|
||||
int storageIndex = GetStorageIndex(source, sbStart, sbEnd);
|
||||
var result = GetStorageIndex(config, source);
|
||||
|
||||
if (storageIndex != -1)
|
||||
// If we already have a result, we give preference to the ones from
|
||||
// the driver reserved constant buffer, as those are the ones that
|
||||
// contains the base address.
|
||||
if (result.Found && (!selectedResult.Found || result.SbCbSlot == GlobalMemory.DriverReservedCb))
|
||||
{
|
||||
return storageIndex;
|
||||
selectedResult = result;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
return selectedResult;
|
||||
}
|
||||
|
||||
private static SearchResult GetStorageIndex(ShaderConfig config, Operand operand)
|
||||
{
|
||||
if (operand.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
int slot = operand.GetCbufSlot();
|
||||
int offset = operand.GetCbufOffset();
|
||||
|
||||
if ((offset & 3) == 0)
|
||||
{
|
||||
return new SearchResult(slot, offset);
|
||||
}
|
||||
}
|
||||
|
||||
return SearchResult.NotFound;
|
||||
}
|
||||
|
||||
private static int GetStorageIndex(Operand operand, int sbStart, int sbEnd)
|
||||
|
Reference in New Issue
Block a user