Disallow concurrent fence waits on Adreno (#7001)
* Disallow concurrent fence waits on Adreno * Ensure locks are released if exceptions are thrown
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@@ -90,6 +90,8 @@ namespace Ryujinx.Graphics.Vulkan
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internal bool IsMoltenVk { get; private set; }
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internal bool IsTBDR { get; private set; }
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internal bool IsSharedMemory { get; private set; }
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internal bool IsConcurrentFenceWaitUnsupported { get; private set; }
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public string GpuVendor { get; private set; }
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public string GpuDriver { get; private set; }
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public string GpuRenderer { get; private set; }
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@@ -323,6 +325,8 @@ namespace Ryujinx.Graphics.Vulkan
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Vendor == Vendor.Broadcom ||
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Vendor == Vendor.ImgTec;
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IsConcurrentFenceWaitUnsupported = Vendor == Vendor.Qualcomm;
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GpuVendor = VendorUtils.GetNameFromId(properties.VendorID);
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GpuDriver = hasDriverProperties && !OperatingSystem.IsMacOS() ?
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VendorUtils.GetFriendlyDriverName(driverProperties.DriverID) : GpuVendor; // Fallback to vendor name if driver is unavailable or on MacOS where vendor is preferred.
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@@ -411,7 +415,7 @@ namespace Ryujinx.Graphics.Vulkan
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Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExternalMemoryHost hostMemoryApi);
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HostMemoryAllocator = new HostMemoryAllocator(MemoryAllocator, Api, hostMemoryApi, _device);
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CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
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CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex, IsConcurrentFenceWaitUnsupported);
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PipelineLayoutCache = new PipelineLayoutCache();
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