Minor improvement to Vulkan pipeline state and bindings management (#3829)
* Minor improvement to Vulkan pipeline state and bindings management * Clean up buffer textures too * Use glBindTextureUnit
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@ -919,6 +919,7 @@ namespace Ryujinx.Graphics.OpenGL
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if (texture == null)
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{
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GL.BindImageTexture(binding, 0, 0, true, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
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return;
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}
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@ -1275,6 +1276,10 @@ namespace Ryujinx.Graphics.OpenGL
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((TextureBase)texture).Bind(binding);
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}
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}
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else
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{
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TextureBase.ClearBinding(binding);
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}
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Sampler glSampler = (Sampler)sampler;
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