Minor improvement to Vulkan pipeline state and bindings management (#3829)
* Minor improvement to Vulkan pipeline state and bindings management * Clean up buffer textures too * Use glBindTextureUnit
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@ -34,5 +34,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
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GL.ActiveTexture(TextureUnit.Texture0 + unit);
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GL.BindTexture(target, Handle);
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}
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public static void ClearBinding(int unit)
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{
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GL.ActiveTexture(TextureUnit.Texture0 + unit);
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GL.BindTextureUnit(unit, 0);
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}
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}
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}
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