Minor improvement to Vulkan pipeline state and bindings management (#3829)
* Minor improvement to Vulkan pipeline state and bindings management * Clean up buffer textures too * Use glBindTextureUnit
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@ -708,11 +708,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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else
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{
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bool dataMatches = _currentData != null && data.SequenceEqual(_currentData);
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_currentData = data.ToArray();
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if (dataMatches)
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{
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return;
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}
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_currentData = data.ToArray();
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}
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}
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