Disable keyboard controller input while swkbd is open (foreground) (#6646)
* Block input updates while swkbd is open in foreground mode * Flush internal driver state before unblocking input updates * Rename Flush to Clear and remove unnecessary attribute
This commit is contained in:
@@ -174,6 +174,11 @@ namespace Ryujinx.Input.HLE
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
foreach (InputConfig inputConfig in _inputConfig)
|
||||
{
|
||||
_controllers[(int)inputConfig.PlayerIndex].GamepadDriver.Clear();
|
||||
}
|
||||
|
||||
_blockInputUpdates = false;
|
||||
}
|
||||
}
|
||||
|
@@ -33,5 +33,11 @@ namespace Ryujinx.Input
|
||||
/// <param name="id">The unique id of the gamepad</param>
|
||||
/// <returns>An instance of <see cref="IGamepad"/> associated to the gamepad id given or null if not found</returns>
|
||||
IGamepad GetGamepad(string id);
|
||||
|
||||
/// <summary>
|
||||
/// Flush the internal state of the driver.
|
||||
/// </summary>
|
||||
/// <remarks>Does nothing by default.</remarks>
|
||||
void Clear() { }
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user