Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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@ -86,6 +86,8 @@ namespace Ryujinx.Core.OsHle.Kernel
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if (SvcFuncs.TryGetValue(e.Id, out SvcFunc Func))
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{
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Ns.Log.PrintDebug(LogClass.KernelSvc, $"{Func.Method.Name} called.");
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Func(ThreadState);
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Ns.Log.PrintDebug(LogClass.KernelSvc, $"{Func.Method.Name} ended.");
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