Implement textureSamples texture query shader instruction (#5750)
* Implement textureSamples texture query shader instruction * Shader cache version bump
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@@ -232,8 +232,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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inst &= Instruction.Mask;
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bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
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bool isWrite = inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
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bool accurateType = inst != Instruction.Lod && inst != Instruction.TextureSize;
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bool intCoords = isImage || flags.HasFlag(TextureFlags.IntCoords) || inst == Instruction.TextureSize;
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bool accurateType = !inst.IsTextureQuery();
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bool intCoords = isImage || flags.HasFlag(TextureFlags.IntCoords) || inst == Instruction.TextureQuerySize;
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bool coherent = flags.HasFlag(TextureFlags.Coherent);
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if (!isImage)
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