Make audio disposal thread safe on all 3 backends (#2527)
* Make audio disposal thread safe on all 3 backends * Make OpenAL more consistent with the other backends * Remove Window.Cursor = null, and change dummy TValue to byte
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@ -3,7 +3,7 @@ using Ryujinx.Audio.Integration;
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using Ryujinx.Memory;
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using SoundIOSharp;
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using System;
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using System.Collections.Generic;
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using System.Collections.Concurrent;
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using System.Threading;
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using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
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@ -12,19 +12,17 @@ namespace Ryujinx.Audio.Backends.SoundIo
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{
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public class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver
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{
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private object _lock = new object();
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private SoundIO _audioContext;
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private SoundIODevice _audioDevice;
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private ManualResetEvent _updateRequiredEvent;
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private List<SoundIoHardwareDeviceSession> _sessions;
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private readonly SoundIO _audioContext;
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private readonly SoundIODevice _audioDevice;
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private readonly ManualResetEvent _updateRequiredEvent;
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private readonly ConcurrentDictionary<SoundIoHardwareDeviceSession, byte> _sessions;
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private int _disposeState;
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public SoundIoHardwareDeviceDriver()
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{
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_audioContext = new SoundIO();
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_updateRequiredEvent = new ManualResetEvent(false);
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_sessions = new List<SoundIoHardwareDeviceSession>();
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_sessions = new ConcurrentDictionary<SoundIoHardwareDeviceSession, byte>();
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_audioContext.Connect();
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_audioContext.FlushEvents();
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@ -142,22 +140,16 @@ namespace Ryujinx.Audio.Backends.SoundIo
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throw new NotImplementedException("Input direction is currently not implemented on SoundIO backend!");
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}
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lock (_lock)
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{
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SoundIoHardwareDeviceSession session = new SoundIoHardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount);
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SoundIoHardwareDeviceSession session = new SoundIoHardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount);
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_sessions.Add(session);
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_sessions.TryAdd(session, 0);
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return session;
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}
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return session;
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}
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internal void Unregister(SoundIoHardwareDeviceSession session)
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internal bool Unregister(SoundIoHardwareDeviceSession session)
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{
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lock (_lock)
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{
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_sessions.Remove(session);
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}
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return _sessions.TryRemove(session, out _);
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}
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public static SoundIOFormat GetSoundIoFormat(SampleFormat format)
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@ -219,26 +211,10 @@ namespace Ryujinx.Audio.Backends.SoundIo
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{
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if (disposing)
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{
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int sessionCount = 0;
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// NOTE: This is done in a way to avoid possible situations when the SoundIoHardwareDeviceSession is already being dispose in another thread but doesn't hold the lock and tries to Unregister.
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do
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foreach (SoundIoHardwareDeviceSession session in _sessions.Keys)
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{
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lock (_lock)
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{
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if (_sessions.Count == 0)
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{
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break;
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}
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SoundIoHardwareDeviceSession session = _sessions[_sessions.Count - 1];
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session.Dispose();
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sessionCount = _sessions.Count;
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}
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session.Dispose();
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}
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while (sessionCount > 0);
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_audioContext.Disconnect();
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_audioContext.Dispose();
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