Make audio disposal thread safe on all 3 backends (#2527)
* Make audio disposal thread safe on all 3 backends * Make OpenAL more consistent with the other backends * Remove Window.Cursor = null, and change dummy TValue to byte
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@ -201,7 +201,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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if (disposing && _driver.Unregister(this))
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{
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PrepareToClose();
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Stop();
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@ -210,8 +210,6 @@ namespace Ryujinx.Audio.Backends.SDL2
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{
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SDL_CloseAudioDevice(_outputStream);
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}
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_driver.Unregister(this);
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}
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}
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